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| Blog graphic 2016 |
The primary goal of WoW is, quite literally, to network. Networks in-game allow guilds to recruit potential raiders for their teams. The top guilds in the world may have networks worldwide, and have their pick of the world’s best raiders. Most guilds, however, will recruit through their own server’s networks. Without networking in-game, an individual’s progress is limited. Your conduct in this network will also contribute to your success (or failure). While your real self is afforded almost complete anonymity if you choose it, your identity in-game (McNeill, 2012) will be judged by your actions. If you were to behave rudely to others in a dungeon, or steal loot in a raid, word of your character would quickly spread through Azeroth’s networks. In this way, the narrative you write about yourself is fundamental to your success in game (Kuttainen, V. 2016).
References:
Blog graphic created on http://www.canva.com
Kuttainen, V. (2016). BA1002: Our Space: Networks, Narrative and the Making of Place, week 6 notes [Power Point slides]. Retrieved from https://learnjcu.jcu.edu.au/webapps/blackboard/execute/content/file?cmd=view&content_id=_2426299_1&course_id=_76323_1&framesetWrapped=true
McNeill, L. (2012). There Is No "I" in Network: Social Networking Sites and Posthuman Auto/Biography. Biography 35(1), 65-82. University of Hawai'i Press. Retrieved September 1, 2016, from Project MUSE database.

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