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| Blog graphic (2016) |
In this colourful world, a player might be a leader, highly skilled in organising a group into harmony. They might be powerful and respected within the Warcraft community for their dexterity, and mastery of the game. While the game’s very nature is incorporeal, it also allows full immersion into the world for as long as players choose to participate in it, lending it an aura of reality; the world outside becomes no more than a background. (Barnes, G, 1997). Some take this concept to another level, mimicking the flâneur of 19th century France.
A flâneur in the environment of Warcraft is a conspicuous character. They tend to frequent highly populated areas, wearing prestigious and aesthetic armour, and keeping a presence in their server’s
public chat channels. One such flâneur comes to mind, we’ll call him DaveDave. DaveDave is infamous across several servers, and known by a very large amount of players. Depending on who you ask, DaveDave is either a benevolent joker, or a rude troll. He spends his time online hanging around in public chat, seemingly revelling in the attention he draws with his antics; whether that attention is negative or positive doesn’t seem to faze him. In this way, flâneurs such as DaveDave leave an impression of themselves on the world of Azeroth, while who they truly are remains cloaked in anonymity.
References:
Kuttainen, V. (2016). BA1002: Our Space: Networks, Narrative and the Making of Place, week 3 notes [Power Point slides]. Retrieved from https://learnjcu.jcu.edu.au/webapps/blackboard/execute/content/file?cmd=view&content_id=_2417221_1&course_id=_76323_1&framesetWrapped=true
Barnes, G. (1997). Passage of the Cyber-Flaneur. Retrieved from: http://www.raynbird.com/essays/Passage_Flaneur.html
Blog graphic (2016) retrieved from http://canva.com

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